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Powerful Leaper (Ex) A draegloth uses it’s Strength to modify Acrobatics checks made to jump, and has a +10 racial bonus on Acrobatics checks made to jump.Ī draegloth that gains a higher intelligence has access to the following bonus However, it is treated as being both an drow and an evil outsider for the purposes of spells and abilities that rely on creature type. Sleep effects and gains a +2 racial bonus on its saving throws againstĮnchantment spells. (planes) +9, Knowledge (religion) +10, Perception +12, Spellcraft +10, Stealth +10, Survival +5 Racial Modifers +2 Perception, +2 Stealthĭrow Blood (Ex) A draegloth is immune to magical Skills Acrobatics +6 (+17 when jumping), Climb +10, Knowledge (arcana) +8, Knowledge Immune poison, sleep effects Resist acid 10, cold 10, electricity 10, fire 10 SR 16ġ/day- dancing lights, desecrate, faerie fire, unholy blight (DC 16)įeats Combat CastingB, Blind-Fight, Cleave, Iron WillB, Power Attack Probably won’t help much in the grand scheme of things. Normally, a CR 5 should deal an average of 20 damage per round. Unfortunately, there wasn’t much I could do about their damage. Regarding the skill choices, Champions of Ruin did a Savage Species Progression that listed all of their “class skills”, so I went with those. Played with the stats some, gave a couple of bonus feats and racial modifiers for skills to boost them up to both a typical CR 5 for Pathfinder and make them equal to the numbers they originally had. The other two are much small and slender. While the creature does have four arms, only two of them have claws and are used for fighting. Nothing like making the wizard feel completely useless because they didn’t max out their 5d6 fireball roll. I always found it odd how these creatures had resistance to all elements at 20. It’s got a few more abilities, but also their resistances is more balanced for their CR. The one I’ll be using is the 3.5 Drow of the Underdark version. Looking into it, there’s actually a few different versions of this monster. Without further ado, the converted draegloth. Why not go even further down the rabbit hole? I mean, we already have a drow marilith in Book 4. Gives both the players and GM something more to play with, and add something new to the game. This is a nice (optional) change of pace. Once you’ve been fighting a few dozen drow, you get tired of the same old, same old. The reason I even bring this up is because of my recent updates with the Throne of Night. Even though it’s 3.5, it still balances out with some of the templates granted by Pathfinder 1e. So if the monster presented here is too much, then the template is a nice second option. Part of the lore was if a draegloth angered or displeased Lolth, they’d be turned into a drider as punishment. Reynolds worked for WotC, he developed a 3PP half-draegloth template that could be on a regular drow or even a drider. What’s even more interesting is that back when Sean K. They can be male or female, and like most drow and demons, are typically chaotic evil. Most draegloths stand around 8 feet tall and weigh in around 350 lbs. Actually, that’d probably be the most frighting outcome.
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In Pathfinder terms, you could argue that a truly “favored one” would be a barbarian/oracle/rage prophet. That said, it’s much more likely that they’d be barbarians. With Pathfinder 1e, you’d have cleric or oracle levels, with oracles likely being the more predominant class. Particularly powerful draegloth were blessed by their deity and were given cleric or favored soul class levels. While they were given weapons by the matriarchs of each house, a draegloth was a brutal combatant that preferred to use their teeth and claws. There was also an “abomination” version created from a glaberzu and a drider. Said to be the outcome due to Lolth and a glaberzu getting together. They were elite champions created by Lolth to protect the main drow houses. Monster Conversion - Draegloth (3.5 to PF)īack during the 3.0 and 3.5 days of D&D, there was a creature released in the Forgotten Realms books called the draegloth.
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